[osg-submissions] Fix for FrameBufferObject and 3D Texture
Robert Osfield
robert.osfield at gmail.com
Tue Mar 4 06:39:20 PST 2008
Thanks Art, fix merged and submitted to SVN.
On Thu, Feb 28, 2008 at 1:53 PM, Art Tevs <stud_info2 at yahoo.de> wrote:
> Hi Robert,
>
> in the current implementation of the FrameBufferObject
> there is a bug. The header file do specify something
> like this:
>
> FrameBufferAttachment(Texture3D* target, int zoffset,
> int level = 0);
>
> However in the .cpp file we have:
>
> FrameBufferAttachment::FrameBufferAttachment(Texture3D*
> target, int level, int zoffset)
>
>
> Which means that the meaning of level and zoffset is
> interchanged.
>
> The file with the corrected line is attached. Should
> go into src/osg/
>
>
> Best regards,
> Art
>
>
>
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