[osg-submissions] Fix for FrameBufferObject and 3D Texture

Robert Osfield robert.osfield at gmail.com
Tue Mar 4 06:39:20 PST 2008


Thanks Art, fix merged and submitted to SVN.

On Thu, Feb 28, 2008 at 1:53 PM, Art Tevs <stud_info2 at yahoo.de> wrote:
> Hi Robert,
>
>  in the current implementation of the FrameBufferObject
>  there is a bug. The header file do specify something
>  like  this:
>
>  FrameBufferAttachment(Texture3D* target, int zoffset,
>  int level = 0);
>
>  However in the .cpp file we have:
>
>  FrameBufferAttachment::FrameBufferAttachment(Texture3D*
>  target, int level, int zoffset)
>
>
>  Which means that the meaning of level and zoffset is
>  interchanged.
>
>  The file with the corrected line is attached. Should
>  go into src/osg/
>
>
>  Best regards,
>  Art
>
>
>
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