[osg-submissions] New example: osgthirdpersonview
Robert Osfield
robert.osfield at gmail.com
Tue Mar 4 04:42:22 PST 2008
Hi Paul,
Just integrated, a loverly little demo. I can think of some really
useful extensions to it, such as interactive adjustment of near far
compute mode, and near-far ratios - as adjustment of these would be
shown right away in the 3rd person view.
I've just submitted to new demo.
Thanks,
Robert.
On Thu, Feb 28, 2008 at 12:39 AM, Paul Martz <pmartz at skew-matrix.com> wrote:
>
>
> Robert -- Please use this one instead. (No need to use display lists if
> we're going to blow the subtree away every frame.)
> -Paul
>
>
>
> ________________________________
> From: osg-submissions-bounces at lists.openscenegraph.org
> [mailto:osg-submissions-bounces at lists.openscenegraph.org] On Behalf Of Paul
> Martz
> Sent: Wednesday, February 27, 2008 2:56 PM
> To: 'OpenSceneGraph Submissions'
> Subject: [osg-submissions] New example: osgthirdpersonview
>
>
>
>
> Hi Robert -- Here's the "prettied up" CompositeViewer code for displaying
> the view frustum. Seems like "osgthirdpersonview" would be an appropriate
> name for this example.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>
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