[osg-submissions] possible usefull extension to osgShadow::ShadowMap
Sebastian Messerschmidt
Sebastian.Messerschmidt at gmx.de
Mon Mar 3 00:49:01 PST 2008
Hi,
This patch includes two things:
1.) The polygon offset was hard-coded and I somehow had
troubles overwritting this state deeper in my shadowed scenes.
That's why I've added getter/setter methods for the polygon offset
(saves trouble with nvidia and recent ati drivers ;-))
2.) Introduced 2 methods (setDone, setOneShot) to allow (re)sampling
of the shadow map when desired. The oneshot-method can be thought as
setting the shadow-sampling to a special mode, where the 'done' flag
is actually taken into account. The done flag indicates if sampling
has to be done for the current traversal. By resetting the 'done' one
can force resampling of the map.
(I use this since my scene and lights are static for a big number of
frames but may change any time)
I'm new to osg and I wonder if this could be done a little more
intelligent ( I guess this should be done by changing the culling
traverse strategy somehow ...)
Please give me some feedback on this. I have some more ideas/improvements.
P.S. I developed some kind of Unified Shader for per-pixel lighting with
optional shadowing that supports different lightsources ( effectively by
using the glsl-preprocessor). Do you think that might be usefull to anyone?
cheers
Sebastian 'psy' Messerschmidt
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