[osg-submissions] Parallel Split Shadow Map

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Mon Jun 16 01:33:26 PDT 2008


Hi Robert,

so after a raining weekend in switzerland i got the bug in the pssm :-) it
was a numerical instability in the cross product. second problem was another
topic on GLSL shader texture selection. no it's done :-) i hope this version

would be the last SVN update we need :-)

Others please check out and test :-)

regards adrian

-- 
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Adrian Egli
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