[osg-submissions] [osg-users] Two bugs in osgText3D

David Callu ledocc at gmail.com
Fri Jun 6 12:33:37 PDT 2008


Hi Robert, Hi Paul,


Sorry for the bug and not answer after notice it Robert.
Found attached the fix for bad culling of the text.

Cheers
David Callu

2008/6/6 Robert Osfield <robert.osfield at gmail.com>:

> Hi Paul,
>
> On Fri, Jun 6, 2008 at 8:36 AM, Paul Melis <paul at science.uva.nl> wrote:
> > When an osgText::Text3D drawable is read from a .osg file its character
> > depth does not get applied, as its glyph representation isn't recomputed.
> > The osgtext3D example doesn't reveal this, as other methods are called
> after
> > applying the character depth which do force a glyph update. I've
> submitted a
> > patch^H^H^H^H^H an updated header files to osg-submissions for this one.
>
> Yep, spotted the submissions patch, I'll be doing a submission work
> today so should
> merge this fix then.
>
> > The other problem I found was that with the osgtext3D example the bounds
> of
> > one of the text object isn't taken into account to update the clipping
> > planes. Simply running the osgtext3D example and rotating the scene so
> that
> > the string "CharacterSize..." is pointing away should reveal the problem.
>
> The Text3D has a bug in the bounding box computation.  I spotted this
> on shortly after merging the submission and notified the author of it,
> but as yet no fix has come forward.  I haven't had yet had a chance to
> take the code apart myself yet to fix it.
>
> > Btw, I notice a lot of lines "Doing release context" output by
> > osgthirdpersonview in a recent svn version and noticed the log message
> where
> > the responsible notify() was introduced. Are the messages a sign of
> > something bad happening or is their log level set too high?
>
> Nothing bad happening, just zealous debug messages I've added to
> monitoring single threaded makeCurrent/releaseContext  support - I've
> just checked in quietening down of the code.
>
> Robert.
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>
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