[osg-submissions] Character depth not applied to Text3D when read from .osg file
Robert Osfield
robert.osfield at gmail.com
Fri Jun 6 08:21:32 PDT 2008
Thanks Paul, fix now merged and submitted to SVN.
On Thu, Jun 5, 2008 at 4:02 PM, Paul Melis <paul at science.uva.nl> wrote:
> Here's an updated include/osgText/Text3D that forces recomputation of the
> glyph repr when the character depth is updated, also when the rendering mode
> is set.
> This caused a Text3D object read from a .osg file to not have the correct
> depth.
>
> Paul
>
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