[osg-submissions] Fix for nontextured ShadowMap geometry

Adrian Egli 3dhelp at gmail.com
Wed Jan 16 05:42:20 PST 2008


Thanks Paul for this more clean implementation of fake texture. May you find
time to fix PSSM. i am so busy at the moment i don't have any time left to
debug and fix the PSSM. sorry.

/regards
adrian

2008/1/15, Paul Martz <pmartz at skew-matrix.com>:
>
>  Hi Robert -- as you and J-S and I have been discussing on osg-users, this
> submission changes the clamp mode for the fake white texture applied to
> non-textured geometry. CLAMP_TO_EDGE will keep the geometry a consistent
> color across the entire texture coordinate range.
>
> Paul Martz
> *Skew Matrix Software LLC*
> http://www.skew-matrix.com
> 303 859 9466
>
>
> _______________________________________________
> osg-submissions mailing list
> osg-submissions at lists.openscenegraph.org
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
>


-- 
********************************************
Adrian Egli
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/attachments/20080116/dbd73ec6/attachment.html 


More information about the osg-submissions mailing list