[osg-submissions] Multiple Render Targets (no setDrawBuffers)
J.P. Delport
jpdelport at csir.co.za
Wed Apr 2 07:32:25 PDT 2008
Hi Robert,
the attached RenderStage files make the svn MRT example work. The check
for MRT has stayed the same, the vector of targets is now just populated
using the camera attachment information.
Art's comments of yesterday still has me wondering whether the vector of
render targets should be kept in RenderStage or whether they could go
into fbo. If MRT is only used with fbo, maybe RenderStage can then query
it for the targets (or maybe even make fbo call glDrawBuffers itself).
rgds
jp
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