[osg-submissions] Multiple Render Targets
J.P. Delport
jpdelport at csir.co.za
Wed Apr 2 06:08:20 PDT 2008
Hi Robert,
Robert Osfield wrote:
> Hi JP,
>
> On Wed, Apr 2, 2008 at 1:23 PM, J.P. Delport <jpdelport at csir.co.za> wrote:
>> Sorry, re-read the example. With --image you should get a yellow quad
>> with a smaller cyan quad in the center. The default read-back is texture
>> 0 (red) and the image callback halves its contribution.
>
> Yep this is what I get so we are OK there.
>
> It would nice to have a more emphatic use of MRT as a demo though.
> Although must admit I can't think of a captivating example right
> now... still get the example code checked in as a unit tests and we
> can revisit the example once everything
> is working.
I have some examples that's waiting to be submitted once the API has
stabilised. One is for rendering 16 (32-bit float) channels of
radiometric radiation instead of visual RGB. The other one is for
accellerating a stereo matching algorithm. I'll convince a colleague to
dig in his gpu gems books for another one as well.
jp
>
> Robert.
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