[osg-submissions] Multiple Render Targets
J.P. Delport
jpdelport at csir.co.za
Wed Apr 2 02:09:46 PDT 2008
Hi Robert,
following the discussion yesterday on osg-users, I have decided to
submit the original patch as is.
MRT is enabled by an explicit call on osg::Camera (setDrawBuffers), just
like readback of textures/images is enabled by osg::Camera->attach.
To me, the camera seems the natural place for these things at the
moment. If it would make sense as a StateAttribute (either for Camera or
FBO), the implementation is left as a possible future enhancement.
regards
jp
old message
----8<----
Attached are the changes to OSG's Camera and RenderStage.
Camera got a new method called setDrawBuffers (instead of the normal
setDrawBuffer), which mirrors the OpenGL extension glDrawBuffers.
setDrawBuffers takes a vector of BufferComponents and this vector is
then translated in RenderStage to a vector of GLenums that is passed to
glDrawBuffers.
The new calls are orthogonal to current use cases, so hopefully no other
code/examples would be affected.
The attached example shows sample usage. The example is very contrived,
but I hope it explains the concept. I have some other examples that I
can contribute later.
----8<----
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