[osg-submissions] DDS cubemap support
Smeenk, R.J.M. (Roland)
roland.smeenk at tno.nl
Fri Sep 28 00:36:41 PDT 2007
Robert,
Yes, that was one of my thoughts too, but in that case we need to add
support for handling mipmap levels per depth level.
Roland
> -----Original Message-----
> From: osg-submissions-bounces at lists.openscenegraph.org
> [mailto:osg-submissions-bounces at lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: vrijdag 28 september 2007 9:26
> To: OpenSceneGraph Submissions
> Subject: Re: [osg-submissions] DDS cubemap support
>
> Hi Roland,
>
> I'm only online briefly before I head out on the school run.
> My first quick though is that rather than having 4 parameters
> in your extended
> data() method we should just treat the 3d image layer as the face.
> The reason why we can do this is that texture cube maps can't
> be 3d textures and visa versa.
>
> Once I get back I'll do a proper review.
>
> Robert.
>
> On 9/28/07, Smeenk, R.J.M. (Roland) <roland.smeenk at tno.nl> wrote:
> >
> >
> > A couple of weeks ago I decided to make a minor modification to the
> > dds reader for supporting cubemaps.
> > This quickly turned into a somewhat larger modification
> than I expected.
> >
> > Here's a list of the things I changed:
> >
> > -osg::Image Supports for multiple data faces
> > (including possible mipmaps)
> > -osg::Texturecubemap Collapsed image array inside into
> a single image
> > with 6 faces
> > -osg::Texture Added face as parameter
> to apply methods
> > -osgUtil::cubemapgenerator Now using single 6 face image
> > -osgFX::specularhighlights Now using single 6 face image
> >
> > -dds plugin
> > -loading a cubemap into an 6 face image
> > -writing a 6 face image as cubemap
> >
> > -osg plugin
> > -loading new style cubemaps
> > -loading old style cubemaps with automatic conversion
> to new style
> > cubemap
> > -writing new style cubemaps
> >
> > -ive plugin
> > -loading new style cubemaps
> > -loading old style cubemaps with automatic conversion
> to new style
> > cubemap
> > -writing new style cubemaps
> >
> > -osgcubemap example Now using a single 6 face image
> > -osgvertexprogram example Now using a single 6 face image
> >
> > I tried to keep the impact of the interface changes a low
> as possible
> > by using default parameters. However this is dangerous in
> some cases.
> > This is especially the case with osg::Image::data() which
> exists in two variants:
> > inline unsigned char* data(unsigned int face) inline unsigned char*
> > data(int column, int row=0, int image=0, unsigned int
> > face=0)
> >
> > For accessing specific face data you will have to
> explicitly set it to
> > an unsigned int to end up using the correct method.
> > unsigned char* facedata = data((unsigned int)2);
> >
> > Possible future additions related to these changes are:
> > -Convert TextureArray to using a multiple face image, but
> there exists
> > no multiface image format that I know of.
> > -.hdr loader support for cubemap loading/writing
> -Cubemapgenerator for
> > converting a cross image into a cubemap (with configurable face
> > layout)
> >
> > kind regards,
> >
> > Roland Smeenk
> >
> >
> > This e-mail and its contents are subject to the DISCLAIMER at
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> >
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> >
> >
> >
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