[osg-submissions] Bug in Texture2DArray
Robert Osfield
robert.osfield at gmail.com
Mon Sep 10 01:28:45 PDT 2007
HI Art.
Could you post the copmplete modified file, copy and pasting form
emails is very unrelieable and prone to misunderstanding and bugs.
Robert.
On 9/9/07, Art Tevs <stud_info2 at yahoo.de> wrote:
> Hi, Robert.
>
> Please correct Texture2DArray in the method
> exture2DArray::applyTexImage2DArray_subload() as following:
>
> from Line 385
> -----------------------------------------------------
>
> numMipmapLevels = image->getNumMipmapLevels();
>
> int width = image->s();
> int height = image->t();
>
> for( GLsizei k = 0 ; k < numMipmapLevels && (width || height ) ;k++)
> {
>
> if (width == 0)
> width = 1;
> if (height == 0)
> height = 1;
>
> extensions->glTexImage3D( target, k, _internalFormat,
> width, height, indepth, _borderWidth,
>
> (GLenum)image->getPixelFormat(),
> (GLenum)image->getDataType(),
> image->getMipmapData(k));
>
> width >>= 1;
> height >>= 1;
> }
>
>
> ---------------------
>
> Before there was also a change in the depth, which is wrong. Depth parameter
> (of glTexImage3D) is the layer number and should stay constant for all
> mipmap levels.
>
> Thanks.
>
> Cheers, Art
>
>
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