[osg-submissions] EXT_texture_integer submission ShaderModel 4.0

Art Tevs stud_info2 at yahoo.de
Fri Sep 7 16:00:52 PDT 2007


Hej,

So I attached a new version of the integer texture patch. 


Features of the patch are:

- Implementation of integer textures as in EXT_texture_integer

- setBorderColor(Vec4) changed to setBorderColor(Vec4d) to pass double values 
as border color. (Probably we have to provide an overloading function to 
still support Vec4f ?)

- new method Texture::getInternalFormatType() added. Gives information if the 
internal format normalized, float, signed integer or unsigned integer. Can 
help people to write better code ;-)


ToDo:

Corrections have to be made to the osgPlugins to read the border color values 
as doubles. (It has be done anyhow since there is no real Vec4d support in 
the osg plugin for now)



Best regards,

Art

P.S. Sorry for doubled mail

       
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