[osg-submissions] 2D Array Textures (EXT_texture_array for osg)
Robert Osfield
robert.osfield at gmail.com
Tue Jul 24 06:52:19 PDT 2007
Hi Art,
I don't yet have a 8800, so can't yet test any of the new extensions.
I have an 8800GTS on order and when it arrives and I have a quiet
spell I'll sit down review the extension docs and your submissions.
Right now I can't test or know enough about the new extensions to
attempt a review.
I might be a week or so before I can get this review.
Robert.
On 7/24/07, Art Tevs <stud_info2 at yahoo.de> wrote:
> Hi folks, Hi Robert.
>
> Here is my submission for the osg. Description:
>
> ----------------------------------------------------
>
> A new texture class Texture2DArray derived from
> Texture extends the osg to support the new
> EXT_texture_array extensions. Texture arrays provides
> a feature for people interesting in GPGPU programming.
>
>
> Faetures and changes:
>
> - Full support for layered 2D textures.
>
> - New uniform types were added (sampler2DArray)
>
> - FrameBufferObject implementation were changed to
> support attaching of 2D array textures to the
> framebuffer
>
> - osgUtil/RenderState is changed to enable render to
> texture mode for array textures.
>
> - StateSet was slightly changed to support texture
> arrays. NOTE: array textures can not be used in fixed
> function pipeline. Thus using the layered texture as a
> statemode for a Drawable produce invalid enumerant
> OpenGL errors.
>
> - Image class was extended to support handling of
> array textures
>
> Tests:
> I have used this class as a new feature of my
> application. It works for me without problems (Note:
> Texture arrays were introduced only for shading
> languages and not for fixed function pipelines!!!).
> RTT with Texture2DArray works, as I have tested them
> as texture targets for a camera with 6 layers/faces
> (i.e. replacement for cube maps). I am using the array
> textures in shader programming. Array textures can be
> attached to the FBO and used as input and as output.
>
> Must be done:
> - Restrict user to bind an Texture2DArray to any
> "Geode" (i.e. by setting up StateSet), such that they
> can not be used for fixed function pipeline. Probably
> a warning should be ok, when user call
> osg::StateSet::setTextureAttributeAndModes(0,
> texture2Darray, osg::StateAttribute::ON); with
> texture2Darray as an instance of Texture2DArray class.
>
>
> Should be done:
> - Adding of Texture1DArray class.
> - Support for integer texture EXT_texture_integer
>
>
> ----------------------------------------------------
>
> Since I am working on an Shader Model 4.0 application,
> I will probably make more contributions to the osg,
> which implements the new extensions. I was not able to
> find out, if some one already working on them :-( Next
> one is the EXT_geometry_shader4 and EXT_gpu_shader4.
>
> Thanks.
>
> Cheers, Art
>
> P.S. Please let me know if you add this contribution
> to the svn or not. This would be very helpfull for
> future developments.
>
>
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