[osg-submissions] std:: namespace include for rand inSoftShadowMap.cpp
Andy Skinner
Andy.Skinner at mathworks.com
Thu Aug 16 06:59:37 PDT 2007
I'd like to see getting up to full C++. I thought older Windows
compilers also had problems.
thanks,
andy
-----Original Message-----
From: osg-submissions-bounces at lists.openscenegraph.org
[mailto:osg-submissions-bounces at lists.openscenegraph.org] On Behalf Of
Robert Osfield
Sent: Thursday, August 16, 2007 9:44 AM
To: osg-submissions at lists.openscenegraph.org
Subject: Re: [osg-submissions] std:: namespace include for rand
inSoftShadowMap.cpp
Thanks Andy, change merged and submitted to SVN.
On 8/15/07, Andy Skinner <Andy.Skinner at mathworks.com> wrote:
> I know we talked about me putting an #ifdef-hidden include in Export,
> but with so many includes already strewn about, I'm not real eager to
> add that at this time. So here's another.
>
> If we did at the Export include (with an #ifdef around it), would you
> suggest removing the others we've added?
If we did add the Export, then the correct thing to do would be to
remove the now redundant includes.
Part of me is also hankers for a clean slate, embracing the Standard
C++'s C headers for all .cpp's and avoid any use of C headers of any
sort in the OSG headers. This would of course break some compilers on
some systems. Perhaps it'd just be IRIX that would creak under the
pressure of using StandardC++ so thoroughly...
Robert.
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