[osg-users] SubloadCallback on iOS: missing texture.
a.terenzi at gmail.com
Wed Apr 27 13:57:45 PDT 2011
Thank you very much Stephan,
I tried to modify my code as suggested: the warning disappeared and my
subload callback is called.
Tomorrow I'll try with the latest tagged release (2.9.13) and let you know.
On Wed, Apr 27, 2011 at 9:34 PM, Stephan Huber <ratzfatz at digitalmind.de>wrote:
> Am 27.04.11 09:36, schrieb Alessandro Terenzi:
> > what do you think about the sample code I've sent? Is there something
> > with it?
> Your example failed to work on my mac with a recent osg-version.
> Unfortunately I hadn't more time to investige the issue further.
> I had to change
> glTexImage2D(GL_TEXTURE_2D, 0,
> to get rid of the opengl-warning. But the subload-callback is never
> called on my end.
> Perhaps i find some time this weekend to do some more tests.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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