[osg-users] Meta-data in core OSG - project started

Sukender suky0001 at free.fr
Wed Apr 27 07:47:34 PDT 2011


Thanks DJ.

I must say the conversion of our project to the new meta-data system is not that instant... Hopefully the code is 99% backward compatible and the use of "userData" and "Description list" still work as expected.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "D.J. Caldwell" <dlcaldwelljr at gmail.com> a écrit :

> Hi Sukender,
> 
> I, too, have been following this thread with interest. I have not had
> the time or resources to go over your documentation, yet, but I hope
> to do so soon.
> 
> In my current project, we have adapted the osg::Node::DescriptionList
> to store some basic run time data at the node level. My hope is that
> the meta-data system you all are designing will give us a more type
> safe option that does not require string conversion.
> 
> Thanks for taking the time and effort to work on this. Even if this
> turns out not to be the solution I am looking for, I am sure others
> will be able to leverage it to great effect.
> 
> D.J.
> 
> 
> 
> On Wed, Apr 27, 2011 at 10:23 AM, Sukender < suky0001 at free.fr > wrote:
> 
> 
> 
> > Keep up the good work :-)
> 
> Nice to read it, Robert! ;) And you're right, keep your mind resources
> for all other important things here!
> Cheers,
> 
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Robert Osfield" < robert.osfield at gmail.com > a écrit :
> 
> 
> 
> 
> > Hi Sukender,
> >
> > On Wed, Apr 27, 2011 at 3:09 PM, Sukender < suky0001 at free.fr >
> wrote:
> > > We're working on impementing the meta-data system. We found that
> > there was very few feedback, and feel it's a bad sign of
> inacceptance
> > of it... Anyone?
> >
> > I don't have any comments beyond what others have added so I've been
> > happy to sit back and watch the discussion evolve. I have enough
> > other work to think about so rather than get wrapped up in another
> > topic I am deliberately kept my head down so I can keep my brain
> > capacity and time from being too thinly spread.
> >
> > So me being quiet is not in-acceptance or disinterest, but comfort
> > that all those who've been contributing to the thread look to be
> > going
> > in a resonable direction and don't seem to need any guidance from
> me.
> > Keep up the good work :-)
> >
> > Robert.
> > _______________________________________________
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> > osg-users at lists.openscenegraph.org
> >
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