[osg-users] PS 2 Development Using OSG
masoug at gmail.com
Tue Apr 26 12:10:43 PDT 2011
On Tue, Apr 26, 2011 at 3:39 AM, Jan Ciger <jan.ciger at gmail.com> wrote:
> > Quite a few years back I saw online that someone had ported the OSG to
> > PS2, but the port never got submitted for inclusion with the OSG. I
> > don't know of any PS3 ports of the OSG, but in theory it should be
> > possible given GLES "like" implementation of the graphics API.
> > Robert.
> I think with PS3 the main problem will be lack of development kits for
> it - they are extremely expensive and Sony sells them only to "proven
> and serious developers" (i.e. unless you are a big game studio, no
> need to apply ...). The Linux ("Other OS") option never really had
> proper graphics support, because it didn't have access to the required
> APIs and now Sony has removed it completely. And with their rabid
> attitude to any "unauthorized" development I wouldn't even consider
> PS3 a viable platform.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
Well, its easy to see why Sony would discourage people from doing that.
If only the PS2/3 were open source..... Imagine the possibilities!
I guess it is possible to port to PS2, but it may involve "hacking" the PS2
to Linux or something other than their own OS...
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