[osg-users] PS 2 Development Using OSG
jan.ciger at gmail.com
Mon Apr 25 14:39:38 PDT 2011
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On 04/25/2011 02:45 AM, mas oug wrote:
> Yeah, that's what I heard...
> Thanks though!
I do not think PS2 even has the horsepower required to run OSG properly,
the graphics engine was quite basic (fixed pipeline, no shaders!)
compared to what we have today.
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