[osg-users] Building a Texture2D from a PBO?
pol-ss at yandex.ru
Fri Apr 22 06:27:30 PDT 2011
You should do this in thread with active gl context, f.e. during cull traversal or rendering traversals.
22.04.2011, 05:54, "Trystan Larey-Williams" <trystan at trystan.org>:
> Hi all,
> I'm looking for a way to quickly read parts of images into parts of 2D textures. For instance, given a source rect for an image and a destination rect for the texture I want to get just the source rect into the dest rect with no scaling/resizing etc.
> I thought I may be able to do something like the snippet below. However, this code crashes on copyTexSubImage. Am I on the right track at all here?
> img = osgDB::readImageFile("image.png");
> pbo = new osg::PixelBufferObject(img.get());
> texture = new osg::Texture2D;
> texture->setTextureSize(img->s(), img->t());
> state = new osg::State;
> state->setContextID(viewer.getCamera()->getGraphicsContext()- >getState()->getContextID());
> texture->copyTexSubImage2D(*state, 0, 0, 0, 0, img->s(), img->t());
> Thanks in advance,
> Read this topic online here:
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