[osg-users] New FBX SDK
suky0001 at free.fr
Fri Apr 22 05:05:28 PDT 2011
I think I'm going to hang myself... I just hope there will not be too much problems.
Unfortunately, I will not be able to test your sumbission right now, I'm sorry. I'll tell you when I can.
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Michael Platings" <mplatings at gmail.com> a écrit :
> Hello FBX plugin users,
> Autodesk have released version 2012.1 of the FBX SDK, and I've now
> updated the plugin to work with it - source attached.
> The new SDK has deprecated/removed several features used by the plugin
> so to get it working again I've had to make non-trivial changes that
> may break loading/saving some files. I've tested with a wide range of
> files but more testing will be appreciated :)
> The SDK's directory structure and library names have changed and as I
> don't know the default file locations on Mac & Linux I need help
> adding those to FindFBX.cmake .
> I'll delay actually submitting the changes for a while to give you
> guys time to fix the Mac & Linux paths and test/fix any bugs that may
> have been created.
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> osg-users at lists.openscenegraph.org
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