[osg-users] FrameBufferObject problems on OSG 2.9.11
robert.osfield at gmail.com
Tue Apr 19 12:38:14 PDT 2011
On Tue, Apr 19, 2011 at 4:13 PM, Robert Osfield
<robert.osfield at gmail.com> wrote:
> I have just tried your modified osgprerender and can confirm that
> problems exists on my system as well. I don't the cause of the
> problem, my best guess right now would be something like inappropriate
> reuse of GL objects.
I have checked 2.9.10 and also find it to work fine with the modified
osgprerender. I cleaned the test example up a bit so ensure we can
use the same options on each run through the viewer, modified example
I've done a diff between the FrameBufferObject.cpp and RenderStage.cpp
and found no diffrences of note, and even patched the svn/trunk with
the 2.9.10 versions and still get the same problems, so the problem
isn't related directly to FBO setup and usage. I also patched the
Texture.cpp and header, and despite the many differences still didn't
see any fix... I'll keep reverting changes till I spot the file that
is the root of the problem.
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