[osg-users] VRPN input for manipulation

Michael Weiblen mike.weiblen at gmail.com
Wed Apr 13 16:14:09 PDT 2011


Actually osgVRPN provides both a TrackerManipulator for controlling
the camera, and a TrackerTransform to support manipulating objects in
the scene.
You can attach one tracker to a TrackerManipulator, and the other to a
See the osgvrpn/examples/osgVRPNviewer which demonstrates how to use
both classes.

-- mew

Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/

On Wed, Apr 13, 2011 at 11:30 AM, Johannes Taelman
<johannes.taelman at gmail.com> wrote:
> Hi,
> I'm trying to revive an old immersive VR head-mounted-display setup - a Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF trackers (Polhemus Insidetrack) - one for the HMD, one for the "v-flexor" handheld joystick.
> I'm to the point that I can look around in virtual space with the HMD, thanks to the osgVrpn plugin, the next step is manipulating the virtual world with the joystick. osgVrpn seems only made for camera tracking, so I guess I'd need to write something for world manipulation. I think the best way to inject the joystick VRPN data in OSG would be using USER GUI-events? Is that correct?
> Has anyone done anything similar before?
> Cheers,
> Johannes
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=38445#38445
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