[osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)
torben at dannhauer.info
Tue Apr 12 03:21:37 PDT 2011
> I will share it when (and if) i can do some coding about the implementation.
Thats great :)
Well, somewhere in the OSG code the OpenGL swap command is executed I assume. At this place it would be correct to add some syncing code. (UDP signal on a dedicated sync network, or a RS232 signal or things like that.)
This makes only sense if you ensure that the same frame umber is rendered on each machine.
Best regards, Torben
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