[osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)

Ümit Uzun umituzun84 at gmail.com
Sun Apr 10 04:30:53 PDT 2011


Selam Muhammed;

This
http://www.ub.uit.no/munin/bitstream/handle/10037/1065/thesis.pdf;jsessionid=C0E24ED29579BADBBA942B95B8C93B1D?sequence=1master
thesis may help you to solve your problem about how OpenSceneGraph
supports distributed rendering.

Regards.

Ümit Uzun


2011/4/10 Muhammed Kalkan <kalkanikbal at gmail.com>

> Hi,
>
> Sorry if subject changed in previous topic.  In my humble knowledge of
> distributed rendering, i think scene graph must have some kind of mechanism
> to sync frames to be rendered in each cluster (rendering machine). As your
> post states , a socket communication can transmit the sync messages.
> However what i wanted to know is how we build the structure for OSG to make
> sense of it.  In short how and which part of OSG do we pass these sync
> messages to obtain distributed rendering.
>
>
> Thank you!
>
> Cheers,
> Muhammed
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=38370#38370
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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