[osg-users] OSG plugin for browsers

Serge Lages serge.lages at gmail.com
Thu Apr 7 02:38:57 PDT 2011


Did you looked at Google Native Client :


On Thu, Apr 7, 2011 at 11:30 AM, Thibault Genessay <tibogens at gmail.com>wrote:

> Hi folks,
> I have been looking for quite a long time for a way to integrate
> OpenSceneGraph applications in web browsers. Several plugins seem to
> have emerged in the past years:
> - osg4web (project created on Google code, nothing to download)
> - gvsig3d (
> http://gvsig3d.blogspot.com/2010/02/openscenegraph-plugin-for-firefox.html
> ).
> Very promising, but I can't find any source code, if any is to be
> published some day.
> - The so-called "OSG Viewer Firefox Plugin 1.0". I can't find where
> this one originates from, so I didn't install it
> Other people have thought of alternatives to display 3D content:
> - osgjs - which re-implements the OSG in Javascript. Although the API
> is very close to the C++ one, it is not a way to embed an OSG app in a
> browser
> - webGL. If I am not mistaken, this leaves out the OSG entirely, and
> only aims at displaying 3D models. Kind of a new VRML thing.
> I recently stumbled upon FireBreath (www.firebreath.org, licenses: BSD
> or GPL). This very smart software (at least, according to the videos
> on the website) let you build plugins that are compatible with all
> major browsers by relying on either ActiveX (for IE) or the NPAPI
> (other browsers). BUT: it only works on Windows platforms.
> I have also tried to develop my own plugins for Firefox and Safari.
> Both are so huge and so complicated (e.g. lack of accurate
> documentation of Firefox) that I never managed to build something
> convincing. Plus you have to focus on each browser's specifics instead
> of focusing on the OSG/Javascript interaction.
> At this point, and because I somehow need to have users being able to
> view OSG content on the web in a robust and predictable manner, I am
> leaning towards FireBreath. Not having to care about the browsers'
> internals is such a huge benefit that I can accept its Windows-only
> nature. However, if any people on this list have experience on
> developing cross-browser, cross-platform plugins, I'd welcome all
> input, suggestions, trout slaps for being such an MS-ass.
> It is quite evident that the ideal plugin would be:
> - available for all platforms (even smartphones)
> - for all browsers
> - in all languages (UI language: e.g. English, French)
> - in-line with the current OSG development
> - fully open-source, of course
> - built just like a native OSG executable
> I am very willingful to share my work on this plugin, but I feel like
> going alone is not a good option. My needs are quite basic, but my
> experience with browser plugins is small and I certainly miss out
> important features. Plus the task of making it right takes certainly
> more than a decision of a single person. I think the long-term success
> of a browser plugin needs some planification.
> Any comments, suggestions, etc. are very welcome
> Cheers,
> Thibault
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> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Serge Lages
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