[osg-users] State changes causing huge drop in framerate
osgforum at tevs.eu
Wed Apr 6 06:57:39 PDT 2011
J.P. Delport wrote:
> Hi Fred,
> maybe have a look at this:
> I remember something like that state equality is only tested using
> pointers and not internal data. So, maybe you'll have to explicitly
> share state (that getOrCreate won't do).
> Sorry I can't actually answer from more experience.
What about if I need to put a texture in my state? Often, each object has its own texture.
Having distinct StateSet objects will be required, and I will be hit by the performance drop.
What can I do in this case?
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