[osg-users] problem with PolytopeIntersector and double

suneel suresh compressor at gmail.com
Tue Apr 5 19:21:59 PDT 2011


ok thanks for that info, its not implemented with double so that's the reason why it doesn't work.

the reason why i used double is that the point data is get closely spaced after the decimal, so when i treat it as float the points are spaced close to each other and loose the detail. i guess i may have to multiply the points by some large number and keep it as float.

thanks for the info peter!

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http://forum.openscenegraph.org/viewtopic.php?p=38237#38237








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