[osg-users] fbx animation

Melanie Presa lani.presa at gmail.com
Mon Apr 4 19:09:46 PDT 2011

I've made a model in 3Ds Max 2011 and animated it. After seeking help I was told to re-export the model, cooking the animations into the .fbx file.
My problem now is that I don't know how to access the animations within Visual Studio/XNA in order to play them as my character walks/runs..

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