[osg-users] SubloadCallback and PBO cleanup

Yurii Monakov monakov.y at gmail.com
Fri Apr 1 01:02:45 PDT 2011

Hi Mikhail,

Thank you for your answer. So I should inherit from osg::BufferObject
class and implement compileObject() method?


2011/4/1 Mikhail I. Izmestev <izmmishao5 at gmail.com>:
> 01.04.2011 11:41, Yurii Monakov wrote:
>> And everything works fine until the cleanup stage. In the code above
>> I've allocated a Pixel Buffer Object. Where should I place it's
>> deletion function (something like ext->glDeleteBuffers(1,&m_pbo))? Or
>> I should generate/delete it on every subload call with performance
>> penalty?
> Hi Yurii,
> Instead manual generation/destructin of buffer objects use
> osg::BufferObject.
> BTW using osg::BufferObject solve problems of your code with multiple
> contexts.
> Mikhail.
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