[osg-users] SubloadCallback and PBO cleanup

Mikhail I. Izmestev izmmishao5 at gmail.com
Fri Apr 1 00:45:51 PDT 2011


01.04.2011 11:41, Yurii Monakov wrote:

> And everything works fine until the cleanup stage. In the code above
> I've allocated a Pixel Buffer Object. Where should I place it's
> deletion function (something like ext->glDeleteBuffers(1,&m_pbo))? Or
> I should generate/delete it on every subload call with performance
> penalty?

Hi Yurii,

Instead manual generation/destructin of buffer objects use 
osg::BufferObject.

BTW using osg::BufferObject solve problems of your code with multiple 
contexts.

Mikhail.



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