[osg-users] [vpb] Need Efficient mesh data structures
Winkler.Tim at gmail.com
Tue Apr 19 05:53:11 PDT 2011
depends on your requirements, for geometry processing i would recommend openmesh or vcg. VCG is part of the MeshLab tool on sourceforge. Its a bit harder to find. Google for "vcglib".
Hope this helps,
> I am looking for an efficient general mesh data structure.
> Having feature like Generating normal arrays and texture coordinate for model,Parameterization of Triangulated Surface Meshes ; texture mapping
> and that can easily integrate with OSG.
> I know some of them like :
> I need better solution which one is most suitable or there some other library which can be helpful to me.
> I had hoped that someone might have used it before.
> Thank you!
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