[osg-users] [vpb] Need Efficient mesh data structures

Tim Winkler Winkler.Tim at gmail.com
Tue Apr 19 05:53:11 PDT 2011


depends on your requirements, for geometry processing i would recommend openmesh or vcg. VCG is part of the MeshLab tool on sourceforge. Its a bit harder to find. Google for "vcglib".

Hope this helps, 

manish8892 wrote:
> Hi,
> I am looking for an efficient general mesh data structure.
> Having feature like Generating  normal arrays and texture coordinate for model,Parameterization of Triangulated Surface Meshes ; texture mapping
> and that can easily integrate with OSG.
> I know some of them like :
> openMesh
> osgmodeling
> I need better solution which one is most suitable or there some other library which can be helpful to me.
> I had hoped that someone might have used it before.
> ... 
> Thank you!
> Cheers,
> manish

Read this topic online here:

More information about the osg-users mailing list