[osg-users] Multitexture in Shader
cskludev at gmail.com
Mon Apr 11 17:40:00 PDT 2011
Did you ever get this to work? I'm seeing the same problem: Specifying
multiple textures and then accessing them in the (fragment) shader
always returns the data from the first texture.
On Tue, Mar 15, 2011 at 2:49 PM, Linda Lee <zenith771 at hotmail.com> wrote:
> Has anyone encountered this problem where only the first texture at layer 0 seems to successfully passed to the shader code but not the other textures with textureID of 1, 2, ... ?
> Thank you!
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