[osg-users] OpenGL 3.1 at GDC

hannes_b at gmx.at hannes_b at gmx.at
Sun Mar 29 00:54:11 PDT 2009

Jan Ciger wrote:
> Hash: SHA1
> hannes_b at gmx.at wrote:
>>>> http://store.steampowered.com/hwsurvey Steam Hardware Survey
>>>> 24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
>>>> 27,60% dx9 sm 2b & 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below
>>> Self selective survey's can be of use for particular interest
>>> groups, but rarely mean much outside the selective group.  The
>>> above survey basically is 100% of who answer a suvery for a D3D
>>> centric game/company had support for some version of D3D...
>> it is not a self survey, the figures are from user data collected via
>>  steam. so it is accurate for all the counter strike, half life and
>> so on gamers offered with steam to buy.
> Except that you are quoting a target group that doesn't really care for
> OpenGL - this was a survey of people who are buying games that support
> only D3D, so they have D3D hw on platforms supporting D3D (i.e. Windows
> only).
> I fail to see the relevance of this to OpenGL.

it was about the gamers market as target group. they don't care about the name of the used api, they care about how does a game look and how good does it run on their hardware. which graphics hardware they use see here. http://store.steampowered.com/hwsurvey/videocard/

the developers care about how much does it cost to make the game. does opengl and osg lower time and cost to make games?

the relevance is, which advantages has opengl and osg for games. if there are no, than developers will stick with d3d or "platform independent" for windows, xbox 360 and playstation 3 where no opengl is used.

if osg wants to address the game market it needs to have advantages and these have to be communicated.

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