[osg-users] osgexport problem for Blender
Can T. Oguz
ctoguz at gmail.com
Thu Mar 26 01:10:55 PDT 2009
The message is broken, sorry.
Most of the time, this problem is due to Blender's 3ds import, not
osgExport. If you check the vertex count right after the import process,
you'll see that the model has already grown. I've experienced two facets of
this problem :
- 3ds importer doubles the vertices at object level.
- Meshes get complicated during the import.
Try other formats, try checking if the objects are duplicate, try running
the osgconv with --simplify option and one last thing is, you need to search
and replace the osgExport script to set data variance flags to STATIC. It
passes everything as dynamic and therefore OSG Optimizer leaves unnecessary
matrix transformations. I've succeeded in simplifying the models back to
their original complexity with these methods.
2009/3/26 Can T. Oguz <ctoguz at gmail.com>
> Hi Ümit,
> Most of the time, this problem is due to Blender's 3ds import, not
> osgExport. If you check the vertex count right after the import process,
> you'll see that the model has already grown. I've experienced two facets of
> this problem :
> 2009/3/25 Ümit Uzun <umituzun84 at gmail.com>
>> Hi All,
>> I have a 3ds model and I am importing it in Blender 2.48a and try to
>> export in osg format by using 2.42b
>> http://projects.blender.org/projects/osgexport/ 2.42b. It export my model
>> successfully but when I open up newly created exported osg model it's
>> vertices size grow up amazingly as you can see from attached images.
>> What could be problem while I am trying to export?
>> Best Regards.
>> Ümit Uzun
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
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