[osg-users] Google's summer of code

Paul Martz pmartz at skew-matrix.com
Wed Mar 25 12:19:49 PDT 2009

This got buried in in inbox.

A couple projects I can name off the top of my head:
 * Take advantage of OSG's new interface for querying plugins, and
completely flesh it out for each plugin, so that "osgconv --formats"
produces correct and useful output for each plugin. This task primarily
involves documenting all the supported Options.
 * Create a set of classes equivalent to the existing Shape Drawables but
derive them from Geometry instead of directly from Drawable.

OK those are both pretty boring. How about this instead:

 * Add support for OpenGL 3.0, 3.0 forward-compatible, and 3.1 contexts to
osgViewer for all platforms (WGL, GLX, etc.). (Sven Panne and I recently did
this work for freeglut, so you could use that as a model.) This task
shouldn't take more than a couple days.

Paul Martz
Skew Matrix Software LLC
+1 303 859 9466

-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert
Sent: Tuesday, March 10, 2009 11:22 AM
To: OpenSceneGraph Users
Subject: [osg-users] Google's summer of code

Hi All,

I've never personally looked into the "Google Summer of Code"
initiative, it's not something we've discussed as a community, but perhaps
it's worth discussing as a way of helping out students to have some useful
to do over those long lazy summer months, and for their to be a useful
seeding of projects.  The google page for this initiative


I can't think of any particular projects to suggest off the top of my head,
but perhaps others can suggest ones.

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