[osg-users] NightVision (Green and Blurry?)

Brian R Hill bhill22 at csc.com
Tue Mar 24 07:04:54 PDT 2009


To do this even minimally, will require using shaders and multi-pass
rendering. If you're not experienced with these you should go through the
osg examples and get comfortable with these techniques. Also, osgppu is a
good way to quickly get started (it hides a lot of the details).

Then you can try different ways to add noise, convolutions, haloing, ....
and experiment to get the results you want.

Brian


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-----osg-users-bounces at lists.openscenegraph.org wrote: -----

To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
From: Ümit Uzun <umituzun84 at gmail.com>
Sent by: osg-users-bounces at lists.openscenegraph.org
Date: 03/24/2009 09:57AM
Subject: Re: [osg-users] NightVision (Green and Blurry?)

Hi Ufuk,

Actually I have never tried night vision effect but you should look at
RenderMonkey's ScreenSpaceEffects.rfx examples which all have been created
by MultiPassRendering with GLSL. Looking kind of these effect you can
create Blur and Night Vision effects easily.

Best Regards.

2009/3/24 Ufuk
<
ufuk.osg at gmail.com
>


Hi,
I want to render all the scene in night vision mode.
i read the previous posts but i could not find the way of rendering scene
in a bit "green" and "blurry".
actually i also need to render light sources to much bright but i am not
sure if it can be done?


do you know any idea how can i do this? if there any of you did such a
thing, please help me?

--
Ufuk



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--
Ümit Uzun

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