[osg-users] ShadowMap Required OpenGL Extensions

Jason Daly jdaly at ist.ucf.edu
Mon Mar 23 12:24:07 PDT 2009

Ben Axelrod wrote:
> Thanks,
> Do you think that changing the shadow texture size will have any 
> affect here?  I have noticed a somewhat similar failure of ShadowMap 
> when I have a very large mesh file, and decreasing the shadow texture 
> size seems to fix that.

Oh, possibly.  The GeForce 5's might have had a smaller max texture 
size, too.  It's been a while, so I don't remember the numbers exactly.  
In general, though, they had tighter limits than the modern cards.


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