[osg-users] DoomLike manipulator

Sukender suky0001 at free.fr
Thu Mar 19 13:32:06 PDT 2009


Yes... But in a space ship! ;)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 19 Mar 2009 19:12:55 +0100, Michael Platings <mplatings at pixelpower.com> a écrit:

> AFAIK you play as a human in Descent ;)
>
> Essentially it's to give the effect of walking/running, so how about "WalkManipulator"?
>
> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Sukender
> Sent: 19 March 2009 17:57
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] DoomLike manipulator
>
> Hi all,
>
> IMHO, "FirstPersonManipulator" should suit any "first person cameras" ; and a "doom-like" one is only a subset of a FPS manipulator. Think about "Descent" game, where you could go in any direction in space (no gravity to say where is the "up" direction). Doom-like has a fixed "up" vector that may not suit any use of a FPS view. I personally chose "Human*" prefix for Doom-like view (Hence "HumanManipulator" or "HumanViewManipulator").
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Thu, 19 Mar 2009 17:37:25 +0100, Robert Osfield <robert.osfield at gmail.com> a écrit:
>
>> HI Loic,
>>
>> The manipulator certainly isn't pointless - as the fact that others
>> have written something similar shows it's a common need, so getting
>> something like it checked into the core OSG makes sense.  I would
>> suggest finding a more generic name rather than DoomLikeManipulator.
>> Perhaps FirstPersonManipulator?  I'm open to suggestions.
>>
>> Robert.
>>
>> 2009/3/19 Simon Loic <simon1lolo at gmail.com>
>>
>>> Thanks guys,
>>> indeed the wasd manipulator does pretty much the same things as  mine.
>>> Although I'm not interested in changing my manipulator. I was just
>>> pointing out that this kind of manipulators are missing in the osg
>>> core. Basically if the wasd manipulator had been integrated in osgGA,
>>> I wouldn't have coded an equivalent from scratch.
>>> So I was expecting some motivated comments on the manipulator I
>>> propose, before to go through osg-submissions. Anyway if for any
>>> reason you think that this is pointless, I'll just forget about it.
>>>
>>>
>>>
>>> 2009/3/19 David Spilling <david.spilling at gmail.com>
>>>
>>>> Hi,
>>>>
>>>> FYI, there was a posting of a (presumably similar) WASD type
>>>> manipulater by Viggo Løvli back in August 08 - seach the archives
>>>> for "How to write a camera manipulator..."
>>>>
>>>> David
>>>>
>>>>
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>>>>
>>>>
>>>
>>>
>>> --
>>> Loïc Simon
>>>
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>>>
>
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