[osg-users] Setting alpha channel in Frag Shader does not work.

Steven Powers StevenAPowers at gmail.com
Thu Mar 19 12:51:36 PDT 2009

Ok I figured it out. Apparently alpha blending was getting triggered back on somewhere else in the scene graph. 


        ss->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED); 

fixed the problem.  

Thanks for the help!

Read this topic online here:

More information about the osg-users mailing list