[osg-users] DoomLike manipulator
suky0001 at free.fr
Thu Mar 19 10:57:25 PDT 2009
IMHO, "FirstPersonManipulator" should suit any "first person cameras" ; and a "doom-like" one is only a subset of a FPS manipulator. Think about "Descent" game, where you could go in any direction in space (no gravity to say where is the "up" direction). Doom-like has a fixed "up" vector that may not suit any use of a FPS view. I personally chose "Human*" prefix for Doom-like view (Hence "HumanManipulator" or "HumanViewManipulator").
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 19 Mar 2009 17:37:25 +0100, Robert Osfield <robert.osfield at gmail.com> a écrit:
> HI Loic,
> The manipulator certainly isn't pointless - as the fact that others have
> written something similar shows it's a common need, so getting something
> like it checked into the core OSG makes sense. I would suggest finding a
> more generic name rather than DoomLikeManipulator. Perhaps
> FirstPersonManipulator? I'm open to suggestions.
> 2009/3/19 Simon Loic <simon1lolo at gmail.com>
>> Thanks guys,
>> indeed the wasd manipulator does pretty much the same things as mine.
>> Although I'm not interested in changing my manipulator. I was just pointing
>> out that this kind of manipulators are missing in the osg core. Basically if
>> the wasd manipulator had been integrated in osgGA, I wouldn't have coded an
>> equivalent from scratch.
>> So I was expecting some motivated comments on the manipulator I propose,
>> before to go through osg-submissions. Anyway if for any reason you think
>> that this is pointless, I'll just forget about it.
>> 2009/3/19 David Spilling <david.spilling at gmail.com>
>>> FYI, there was a posting of a (presumably similar) WASD type manipulater
>>> by Viggo Løvli back in August 08 - seach the archives for "How to write a
>>> camera manipulator..."
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>> Loïc Simon
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
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