[osg-users] DoomLike manipulator
robert.osfield at gmail.com
Thu Mar 19 09:37:25 PDT 2009
The manipulator certainly isn't pointless - as the fact that others have
written something similar shows it's a common need, so getting something
like it checked into the core OSG makes sense. I would suggest finding a
more generic name rather than DoomLikeManipulator. Perhaps
FirstPersonManipulator? I'm open to suggestions.
2009/3/19 Simon Loic <simon1lolo at gmail.com>
> Thanks guys,
> indeed the wasd manipulator does pretty much the same things as mine.
> Although I'm not interested in changing my manipulator. I was just pointing
> out that this kind of manipulators are missing in the osg core. Basically if
> the wasd manipulator had been integrated in osgGA, I wouldn't have coded an
> equivalent from scratch.
> So I was expecting some motivated comments on the manipulator I propose,
> before to go through osg-submissions. Anyway if for any reason you think
> that this is pointless, I'll just forget about it.
> 2009/3/19 David Spilling <david.spilling at gmail.com>
>> FYI, there was a posting of a (presumably similar) WASD type manipulater
>> by Viggo Løvli back in August 08 - seach the archives for "How to write a
>> camera manipulator..."
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
> Loïc Simon
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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