[osg-users] Setting alpha channel in Frag Shader does not work.

Steven Powers StevenAPowers at gmail.com
Thu Mar 19 09:27:59 PDT 2009

So far the alpha channel is completely ignored beyond the shader. I set each vertex of the point cloud based off the r,g,b channels of the image buffer.

Before I add the vertex to the point cloud the r,g,b channels of the image already seem to be scaled. I check this by logging the image values.

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