[osg-users] Setting alpha channel in Frag Shader does not work.

J.P. Delport jpdelport at csir.co.za
Wed Mar 18 13:16:57 PDT 2009


Hi,

sorry, I can't remember when the MRT support was added, you'll have to 
search the archives.

You'll have to modify the example to not use MRT to see if it can work 
with gl_FragColor and a single color buffer attached.

jp

Steven Powers wrote:
> Thanks JP but I dont see any attached code.
> 
> Also I'm running OSG 2.2 which doesnt have the multiplerendertargets example.
> 
> Could this be a bug with OSG2.2 ??
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=8729#8729
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

-- 
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. 
The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their support.




More information about the osg-users mailing list