[osg-users] Setting alpha channel in Frag Shader does not work.

J.P. Delport jpdelport at csir.co.za
Wed Mar 18 13:16:57 PDT 2009


sorry, I can't remember when the MRT support was added, you'll have to 
search the archives.

You'll have to modify the example to not use MRT to see if it can work 
with gl_FragColor and a single color buffer attached.


Steven Powers wrote:
> Thanks JP but I dont see any attached code.
> Also I'm running OSG 2.2 which doesnt have the multiplerendertargets example.
> Could this be a bug with OSG2.2 ??
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=8729#8729
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