[osg-users] Setting alpha channel in Frag Shader does not work.
StevenAPowers at gmail.com
Wed Mar 18 08:11:34 PDT 2009
> Try attaching a texture to the COLOR_BUFFER0 instead of an image directly.
> That's what worked for me.
Thats what this code is doing. I've written to COLOR_BUFFER0 and whenever I change the shader alpha value to something other than 1 all color values come back incorrect.
This will be read correctly:
gl_FragColor = vec4(1,2,3,4, 1);
But this will be read incorrectly:
gl_FragColor = vec4(1,2,3,4, .5);
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