[osg-users] Discontinuous view and loading (readNodeFile)

Tomlinson, Gordon GTOMLINSON at overwatch.textron.com
Tue Mar 17 04:30:24 PDT 2009


 
Use osgconv to convert yur MultgenCreator files

osgconv  myfile.flt myfile.ive



Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of petr
Sent: Tuesday, March 17, 2009 7:25 AM
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] Discontinuous view and loading (readNodeFile)

q1:
the "runtime fullscreen view" looks very "snatchy", "non-continuous",
"cutting"  - I don't know how to describe it  - FPS in my scene was
about 20, after added these function
"viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded)" the FS
increase to 120, and the view is briliant A have found example after
adding these topic : ) 

q2:
you suggest me convert .flt to native osg format, we are using for
modeling Presagis creator and the export dialog cointains only these
variants  - have a look on image. 

[Image: http://www.jkzsim.cz./petr/screen-export.jpg ]

I don't know which format is "native" for osg, but i know that in OSG
zip  is folder "osg-data" and there is - for example cessna.osg (this is
native OSG format?) but i  don't know how to convert .flt to .osg). And
what do you mean "converting to .ive" I haven't heard about ".ive"

Thans for your time.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8604#8604





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