[osg-users] [osgPhysics] How to compile the pal project??l
suky0001 at free.fr
Mon Mar 16 02:27:54 PDT 2009
As discussed on the PAL forum ( http://sourceforge.net/forum/forum.php?thread_id=3090857&forum_id=400130 ), you should try the CMake build system I created for PAL. Here is a copy-paste of one of my messages:
"The current status of this system is "complete - approval pending".
To get PAL with CMake build system, checkout the corresponding PAL branch at https://pal.svn.sourceforge.net/svnroot/pal/branches/CMake_build_system
Please report anything useful! This way you will help everyone getting this system into the trunk (=make it official) faster.
I successfully tested it with VS8 (2005) sp1.
WARNING: This is a branch; it does NOT have all recent features added to PAL in the trunk (yet)."
If you really need PAL trunk's feature in the branch, just tell me.
See you on the PAL forum (instead of here!)...
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Fri, 13 Mar 2009 15:43:26 +0100, Wang Rui <wangray84 at gmail.com> a écrit:
> Hi Kangsite(?),
> Just try the SVN version of PAL. It seems to have small problems building
> under Windows at present, but not as serious as you saw.
> Wang Rui
> 2009/3/13 kangsite <osgforum at tevs.eu>
>> when I compile the pal project with vs2005,it's wrong.The message as
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
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