[osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

Robert Osfield robert.osfield at gmail.com
Thu Mar 5 01:05:29 PST 2009


Hi Enrico,

Wow, thanks for the note. I was completely unaware that Blueberry3D
now supported OSG.  Checking up the  bionatics website I see a press
release announcing OSG support back in July 2007.. so it seems I'm
rather behind the times!

Which version of the OSG does Blueberry3D currently support?  Any
online videos of it in action?

Robert.

On Thu, Mar 5, 2009 at 7:39 AM, Enrico Raue <osgforum at tevs.eu> wrote:
> For those who aren't aware of it Blueberry3D exists in a version pluggable with OSG thanks to Blueberry3D SDK and OSG nodekit.
>
> Blueberry3D is pushing the limits in Real-Time visualization for OSG users.
> It is a tool for procedural generation of 3D databases directly from geographical raw data (orthographic images, elevation- and vector- data).
> Blueberry3D uses the raw data together with automatic procedural parameters, defined by the user, to calculate, in Real-Time, the polygons needed to display the terrain scene. Thanks to this approach Blueberry3D bypasses usual limits of number of polygons in databases and makes it possible to handle databases with no limit on size with very rich details. Also this procedural approach reduces the time and costs for production of databases. This technology in combination with classical static models enhances the performances and capacity of visual systems and fits smoothly into existing production and visualization work-flows.
>
> Send me a mail if you want to know more.
>
> Enrico
> raue at bionatics.com
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7977#7977
>
>
>
>
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