[osg-users] Qt / OpenGL / OSG

Serge Lages serge.lages at gmail.com
Wed Mar 4 00:48:46 PST 2009


Hi Robert,

On Wed, Mar 4, 2009 at 9:43 AM, Robert Osfield <robert.osfield at gmail.com>wrote:

> HI Serge,
>
> On Tue, Mar 3, 2009 at 3:36 PM, Serge Lages <serge.lages at gmail.com> wrote:
> > Hi all,
> >
> > Have you seen this :
> >
> http://labs.trolltech.com/blogs/2008/06/27/accelerate-your-widgets-with-opengl/
> >
> > Do you think it can be a viable solution to have a simple 2D UI with OSG
> ?
>
> It should be doable.  The thing you'd need to be careful about is
> protecting the OSG's OpenGL state changes from the Qt OpenGL code and
> visa-versa.  With Qt being open source it should be possible to dig
> into the internals and figure out what OpenGL state it does change.
>
> Now that the Qt 4.5 is out there is also the possibility of using the
> Qt webkit integration for using it to embedded a browser into our 3D
> worlds.
>
>
It's exactly what I was thinking... :)
QT 4.5 is currently building on my machine, I'll make some tests and let you
know. Such an integration with QT can be a really valuable example to add to
the OSG capabilities.

-- 
Serge Lages
http://www.tharsis-software.com
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