[osg-users] osgAnimation and 3ds max exporter

Roland Smeenk osgforum at tevs.eu
Tue Mar 3 04:11:13 PST 2009


boto wrote:
> 
> i had a look into collada specs and its 3ds max exporter. the idea came into my mind to develop an osgAnimation exporter which gets collada as input. thus the same exporter could also be used for other modelling packages, not only for 3ds max.


I am confused. Could you be more specific about which exporters your are referring to. 

--
Roland

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http://forum.openscenegraph.org/viewtopic.php?p=7848#7848








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